I'll move away from the "should we even track Smash" vein of discussion and address some of Rolken's points.
As a competitive entity, Smashboards is dead. The well respected members are really the pros from Melee, most of whom want nothing to do with Brawl for being less "tournament worthy". A few oddballs do support Brawl, and are developing competition, but they're mostly drowned out, and a schism has developed that's wrecking their community. It should also be noted that Smashboards becoming the definitive compendium of Brawl information drew an unsavory (mostly underaged) userbase, who have no desire to compete in anything. We shouldn't be gunning for the support of smashboards, unless we like seeing people submitting one perfunctory record before getting bored and never coming back.
As for establishing ourselves as -the- competitive smash site, I don't have much to say that Rolken didn't allready. We find affluent members in a -coherent- smash site (admittedly, I know of none, but I haven't exactly been looking), give them some power, and have them drum up support for TSC on a resident level. A token partnership would probably help us more than the other site, but that doesn't mean they wouldn't get anything out of the deal...the most important thing here is to respect this site and its members, because hostilities will only take away from potential competitors.
If it means anything, I'd help with developing rankings and rules. Before we do that though, I think it would be a good idea to decide what to track. A rough assessment of worthiness, with things to consider:
Classic Mode-This would be a good, if not shallow, addition to the subsite, if only to add depth. Better smashers will usually get better scores. But is it too dependant on luck, with certain runs wrecked by a single matchup or inopportune item draw? Is it too frustrating to get a good score? If it's not, and we agree that we should track Classic, should we do unidivision since the strategies are comparable, or 35 different divisions because we'd have enough people to submit?
SubSpace Emissary-Fundamentally broken; scores are easily maxed, or else increased indefinitely by camping near generators or waiting for primids to appear and attack you during sections that don't autoscroll.
Target Test-Of course, Target Test would be tracked, with 35 subdivisions. There's versatility in approach, and enough of it relies on pure skill that there's no reason not to track it.
MultiMan Brawl-This is tricky. In multiman, the differences in characters are compelling enough to warrant 35 seperate divisions, but what about 15 minute Brawl? A single submission is arduous enough; even with the prospective number of competitors, will people really dedicate 8.75 hours just to get a complete chart for a single category, ignoring competing to get a good score? Do we have the same problem with endless Brawl, or is it expecting too much for someone to survive over 15 minutes? And what about 10 man Brawl; how easy is it to max times there? Should we track co op as well?
Boss Battles-This has the same problems to discuss as classic, though to a lesser degree...is it too frustrating at higher levels though? Or does its shorter length balance that out?
Home Run Contest-Short enough, and with enough diversity in strategy, that the problems generally associated with segregated divisions are moot here; distances are not easy to max either. As with multiman Brawl, should we track coop?
Event Matches-For sure these should be tracked, with unidivision for the simple reasons that most force you to use a character, and those that don't do not track individual characters anyways. Coop events seem like they'd work well...but as coop is offline, is it too much to ask of players to find someone else to play the events with?
All Star-Less random than classic, but also less forgiving; do we track different characters -here-?
I'll post more tomorrow, since this is a lot to respond to by itself.